The Carl Barks Library  
        Walt Disney's Comics and Stories Comic Albums  
       
       Large, heavy-stock, square-bound, full-color Gladstone comic 
        albums with new Carl Barks covers created from art taken 
        from one of the five 10-page Donald Duck stories reprinted 
        in each issue of the flagship Disney 
        title. Walt Disney's Comics and Stories 
        (a direct. uninterrupted name-change descendant of the original Mickey 
        Mouse Magazine). Each comes with a Trading Card. 
        Prices are based on the number of copies in stock. 
      See below for ordering information.  
  
      Walt Disney's Comics and Stories 
       Comic Albums  
      A Complete Set of 51-Volume 
        Sets For Sale: Only $825  
        All  51 albums are offered only in complete sets - while they last -  All WDC&S albums are unopened, unread copies! COMPLETE SETS ARE ALMOST SOLD OUT!  
       
       Overview: Please be advised the single copy prices quoted 
        here are a compromise by us: that is, we could often sell the rarest -- 
        the ones that are the most difficult to find -- for more than the prices 
        quoted. Though we don't want to take advantage of the marketplace, neither 
        can we afford to let copies in short supply walk out the door to dealers' 
        who intend to resell them for a profit. So, in our judgment, all prices 
        are what we hope everyone will realize is a happy compromise ... higher 
        than you might expect, but lower than we could get. 
         Gladstone's incorrect initial thinking about the Heroes 
        and Villains Trading Cards was that they should be distributed 
        randomly through the marketplace in groups of four (after all, they are 
        supposed to be trading cards, right? -- that you trade around?). We quickly 
        discovered this was a mistake. Each card described in the following listings 
      is sold with the correct matching album! 
       
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #1 
       Carl Barks didn't write, but he extensively rewrote "The Victory Garden," his first Donald 
        10-pager in 1943. The fourth story, in which Neighbor 
        Jones first appears, "Good Deeds," has three pages that flirted with the censor, but the Old 
        Duck Man got away with them. Funny stuff. 
         A four-page color photo section details Barks' experiences 
        in 1991 when he received the prestigious Disney Legends Award 
        and had his handprints immortalized in cement in front of the Disney 
        Studio Theater... with photos of Barks before, 
        during and after the ceremonies. 
         Reprints WDC&S #31-35. Hero 
        Trading Card #1: Donald Duck. 
        In 1975 Barks commented, "There isn't a person who 
        couldn't identify with [Donald Duck]. 
        He makes the same mistakes we all make. He can be a fireman or a sailor 
        or anything."  
                 $15.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #2 
       Even Hollywood movies have been inspired by the 10-pager, "Good 
        Neighbors," in which fighting reaches ridiculous levels. 
        The influence animation had on Barks' development in 
        the early years at the Disney Studio is apparent in the 
        skiing story, "Snow Fun," but especially in 
        the wacky "Duck In the Iron Pants," the reworking 
        of a snow-fortress cartoon short Barks helped storyboard 
        in the 1930s. In his later years, Barks did two oils 
        paintings on the same theme. 
         Reprints WDC&S #36,38-41. Villain Trading 
        Card #2: Hermit. A cantankerous hermit is Donald's 
        adversary in this album's third story, "Salesman Donald." 
         
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #3 
       In "Kite Weather," Donald dresses up like a five-year old girl. "Three Dirty Little 
        Ducks", the second story, begins the permanent change from 
        a three-tier to four-tier format, allowing for more text, but a little 
        less art. One of your former publisher's all-time favorite stories, "Rival 
        Boatmen” appears in this album. No matter how many times 
        I reread it, I always laugh put loud. Barks liked it, 
        too, enough to rewrite it years later. The album's most famous 10-pager, “The Mad Chemist” has Donald spouting "scientific" doubletalk that includes an unwitting 
        reference to a then elusive chemical intermediate: carbene. This was chronicled 
        in Chemical and Engineering News for June 16, 1969. Donald 
        also enjoys his first ride into outer space, around the moon! 
         Reprints WDC&S #42-46. Hero Trading Card 
        #3: Yellow Beak. Barks didn't create 
        Yellow Beak but in "Donald Duck 
        Finds Pirate Gold," the pirate parrot was Barks' 
        very first supporting hero. The comic was based on an abandoned Disney 
        film script. (very limited)  
                 $30.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #4 
       This album's cover probably ranks as the simplest In Disney 
      publishing history: the face of Donald Duck is pictured with a quote (see panel 6, page 10, "Farragut 
        the Falcon"). Other Barksian story matter: 
        Donald and Jones get dunked in putty ... Donald 
      walks a tight wire across Niagara Falls… Donald 
      loses a five hundred dollar dime... and despite our favorite Duck buying a "reasonably priced" seaside home, from "Honest 
        Hal," all is well that ends swell.       
         Reprints WDC&S #47-51. Villain 
        Trading Card #4: Neighbor Jones. Donald 
      and Neighbor Jones wage perpetual backyard war. "All Donald needed was somebody to rub him the wrong way," Barks commented in 1983.  
       -- Sold out! --  
                      
               
            Walt Disney's Comics and Stories in Color by Carl 
        Barks #5 
             Donald encounters a trade rat that he believes to be 
        ... a rat! Also, the four Ducks sail the seas in their 
        own "tramp steamer"; visit cousin Cuthbert's 
        Coot's cattle ranch; and battle at home over midnight snacks. 
        A color-photo article, "New Frontiers for Old Ducks" by Geoff Blum, tells of the Duck Man's 
        new involvement with English bone china figurines, replete with Illustrations. "Look at the stuff Connoisseur of England has done, 
        for heaven's sake!" commented Barks for the Interview. 
        They are extremely good at their business. I'm just a cartoonist, but 
        I can help them with pointers. I was the guy who originated each pose 
        [in an oil painting] and got all that feeling into the Ducks. 
        That's what they capture in the figurines. My original vision is in each 
        one."       
         Reprints WDC&S #52-56. Hero Trading Card 
        #5: Bolivar. Barks created Bolivar as a companion for Donald's nephews, but his editors 
        later began to fear the name might be seen as a slur on the Venezuelan 
        patriot, Simon Bolivar. The dog was later renamed Bornworthy. 
                 -- Sold out! 
       
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #6 
       An article of Letters From the Duck Man: Corn Poppers and Eye-Openers, 
        follows with five 10-pagers: first, Donald is thwarted 
        by a wily woodpecker; second, he falls for and then into the Grand 
        Canyon; third the Ducks get bucked by a wild 
        colt; fourth, Don invents' a radar set; and fifth, the 
        nephews bcome detectives. Extra: Barks' "Lost 
        Prospectors" animation sketches. 
         Reprints WDC&S #57-61. Villain Trading Card 
        #6: Bey of El Dagga. The Bey begins 
        as a villain, but turns hero when a missing artifact, the Ring 
        of the Three Serpents is returned at the end in the Donald 
        Duck full-length adventure, "The Mummy's 
        Ring."  
         
        $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #7 
       Of the 250-plus 10-page stories Barks drew, every so 
        often he would create a memorable character that would last in repeat 
        appearances or in fans' memories. “Joe From Singapore" was one -- a story about a crusty, obnoxious, opinionated, engaging parrot 
        that loves to play tricks. 
         Reprints WDC&S #862-66. Hero Trading Card 
        #7: Huey, Dewey and Louie, Donald's 
        nephews began life in animation as little hellions, but Barks realized he had to tame them down because not to "would have taken Donald out of character to be [so] put upon." 
                 $20.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #8 
       Barks' cast of characters' names and places is especially 
        noteworthy in album #8: the timid do-gooders' Merry Loafers Club; 
        the stylish Miss Swansdown-Swoonsudden; the swanky Swelldorf- 
        Castoria; the muscle magazine pin-up, Deltoid Biceppa; 
        and the great dogs of the world: the Grackle-Hound, the Boxhead 
        Bleagle... and, rising above all those, the smartest dog in the 
        world, the Smugsnorkle Squatty! 
         Reprints WDC&S #67-71. Villain Trading Card 
        #8: Black Pete. Originally dubbed Peg-Leg, Pete 
        was the first major Disney villain. His origin in 1925 
        predates the 1927 birth of Mickey Mouse. He was also 
        Donald's earliest antagonist in Barks' 
        comics. 
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #9 
       "The Many Hats of Donald Duck" (16 of which are pictured in album #9's lead article) doesn't seem profound, 
        but it 16 an interesting side note: an aspect of Donald 
        Duck's character development on the covers of WDC&S 
        in the 1940s and why. If you've never read the Whitman 
        retelling (with new art by Barks) of “Donald 
        Duck and the Boys" (1948, 11845), 
        see the original Page 3 of this story from C&S #74... the bit about 
        the Wild Woman of Borneo. This may be the single most 
        outrageous page to be found in any of Carl Barks' 500 
        stories!  
         Reprints WDC&S #72-76. Hero(ine) Trading 
        Card #9: Daisy Duck. A blend of female stereotypes, Daisy 
        is genteel one moment and volatile the next.  
                 $15.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #10 
       With a touch of coincidence and a fistful of bad luck, a map to the 
        Lost Turk Gold Mine that was faked by the nephews falls 
        into Donald's hands, sending the family to New 
        Mexico and straight into harm's way from a V-2 Rocket! The album's 
        best story ... 
         Reprints WDC&S #77-81. Villain Trading Card 
        #10: Gneezles. Little Everglades creatures, 
        these swamp-folk are appealing, more antagonists than villains.  
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #11 
       Album #11 leads with four fabulous pages of storyboard sketches from "Fire Chief," a 1940 Donald 
        Duck animated film Carl Barks helped 
        write. His art clearly anticipates the 10-pager he wrote seven years later, "Fireman Donald." The second panel, page four, 
        is famous by itself in Barks fandom. See, too, the panel 
        where Donald exclaims, "I love a fire!” and note the recycling in Donald Duck 
        Adventures album #4 of this sentiment in 1946's "The 
        Firebug." Additionally, Grandma Duck, 
        Bolivar and Daisy Duck play significant roles in other great 
        stories.  
         Reprints WDC&S #82-86. Hero Trading Card 
        #11: Gladstone Gander. Less hero at 
        times than antagonist, Gladstone's infallible luck makes 
        him lastingly obnoxious.  
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #12 
       Two pages of Donald Duck full-color "Night Watchman" storyboard sketches lead this 
        album definitively showing Carl Barks' 
        talent was already there in 1937. Then, in February 1948, Barks repeats the idea in a very funny 10-pager, "Watching the 
        Watchman." The highlight story of these reprints, however, 
        is "Wintertime Wager," the first appearance 
        of Gladstone Gander in which he and 
        Donald both lose. This was before Gladstone's 
        obnoxious luck entered the scene. 
         Reprints WDC&S #87-91. Villain Trading Card 
        #12: Ghost of the Grotto. Every fifty years, an armored 
        man would stalk the town and a boy would vanish. This sounds like superstition 
        until Dewey disappears and Donald has to confront the 
        Ghost of the Grotto.  
                 $15.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #13 
       The cover to this album is the first of two picturing golfer Donald 
        set against a photographic backdrop of real golf balls. In the lead story, 
        Huey, Dewey and Louie wallow in piles of coins and greenbacks, 
        ala Scrooge money bins of the future. In another, there's 
        a second rocket to the moon theme (the first was reprinted in WDC&S 
        album #3). But this is an especially lucky album for the reader: there 
        are two hilarious Gladstone Gander versus Donald Duck 
        stories. 
         Reprints WDC&S #92-96. Hero Trading Card 
        #13: Plain Awfultonians. In Peru's Andes, 
        the Ducks find a race of square people who eat square 
        eggs and, inexplicably, speak pure southern U.S. cornpone. A long time 
        ago their home was tabbed Plain Awful.  
                 $15.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #14 
       Launching the second quarter of his long run doing 10-pagers for Comics 
        and Stories, album #14 is classic Barks from 
        the nightmarish cover to the gunplay on the Trading Card. In 
        later years he recycled and revised elements from all five stories. 1. 
        Oysters, deep-sea diving, an oil slick, pearls, and a giant clam. 2. Uncle 
        Scrooge, two billions acres of oil land, a 
        fox hunt and stuffy Lord Tweeksdale, 3. Donald 
        Duck and the nephews and a radio quiz show where the 
        kids get easy questions and Donald gets razzed. 4. Donald 
        as a recycled truant officer from a cartoon short Barks helped develop in '30's animation. 5."Donald's 
        Worst Nightmare," a hilarious storyline that's also graphically 
        funny, crocheting doilies per doctor's orders while fretting about the 
        threat of having to speak before lady members of the Petit Point 
        Embroidery Club! 
         Reprints WDC&S #97-101. Villain Trading Card 
        #14: Blacksnake McQuirt. Barks was a 
        fan of westerns, but realized romanticism was outdated. When Donald 
        becomes deputy sheriff of Bullet Valley, he has to grapple 
        with automatic-toting Blacksnake McQuirt and a gang of 
        rustlers who alter cattle brands by radar. 
                 $15.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #15 
       Check out the third page, fourth panel of the first story, "Pizen 
        Spring Dude Ranch," and look at Donald's 
        left hand: it's twisted around, holding the gun backwards! This is the 
        kind of technical error a great draftsman like Barks 
        rarely made. In other stories, Gladstone and Donald 
        look for a lost ruby and the Duck's raise Scrooge's 
        sunken yacht by pumping it full of Ping-Pong balls (which was recognized 
        in the April 1965 issue of Popular Science as really 
        workable!). 
         Reprints WDC&S #102-106. Hero Trading Card 
        #15: Uncle Scrooge. 
        Carl-Barks created Scrooge 
        in 1947, but it was two years before McDuck acquired 
        his trademark top hat. Originally a mean-spirited miser, he becomes sympathetic 
        after receiving his own comic. Barks gave him a background 
        that made his frugality seem heroic. 
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #16 
       A superlative album! Story 1. Donald accidentally drinks "liquid isotopes" that give him the incredible strength of Super 
        Snooper, a comic book superhero. 2. I think this froggy story 
        started out and was finished as a one-page gag that Barks 
        got caught up in and decided to expand. 3. The little Ducks 
        divine for water and strike a soda pop well. 4. Donald, 
        the three nephews and cousin Gladstone are featured in 
        this parody of "Goldilocks and the Three Bears." 5. A box of old love letters turn up at Daisy's house, 
        but who are they from, Donald or Gladstone? 
         Reprints WDC&S #107-111. Villain Trading 
        Card #16: Bombie the Zombie. When a voodoo curse 
        intended for Scrooge hits Donald, the 
        Ducks fly to Africa to seek an antidote 
        from the vengeful witch doctor Foola Zoola.  
                 $15.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #17 
       From the former publisher ... why am I about to tell you this? I guess 
        because I can. Anyway, when I was a teenager (in the last half of 1950, 
        to be exact), I was a Disney comic book fan and bought 
        Walt Disney's Comics and Stories each month without fail. 
        But I stopped during the seven-month gap when Carl Barks 
        was busy doing other assignments and drew no Donald Duck 
        10-pagers for issues #118-123. I didn't know why, exactly, I just knew 
        I no longer found the stories funny and thought I'd outgrown them. No 
        one, they say, is more zealous than a convert. Well, l lost interest then 
        and didn't discover the mistake I'd made for a quarter century. Now back, 
        I'd say I may be the biggest reconvert in comic history, when I rediscovered 
        the WDC&S titles I’d been missing, I scooped 
        up all the back issues on the collector's market, became a full-time dealer, 
        and then took the ultimate step of introducing myself to the guys who 
        put them out, Western Publishing and the licensor, Walt 
        Disney Productions. When the former stopped producing them, I 
        worked out a deal with the latter to publish them myself and I put out 
        about 700 during the late 1980s and '90s. Now, in the new 21st century 
        I'm still touting on the Internet what I remember like an old elephant 
        who never forgets. Why? I dunno. I suppose it's because I love 'em, or 
        maybe-it's just because I can. As to album #17, here's a teaser: Geefle 
        Bugs. In the lead story, "Rip Van Donald," our hero thinks he's been asleep for 40 years and wakes up in what he 
        believes to be 1990. Oddly enough, it was almost exactly then that this 
        reprint took place. Who's dreaming? In another story, "Billions 
        to Sneeze At," the vaunted vault -- or money bin -- of Uncle 
        Scrooge appears, along with (finally!) McDuck's 
        top hat! 
         Reprints WDC&S#112,114,117, 124,125. Hero 
        Trading Card #17: Junior Woodchuck Commander-In-Chief. 
        The Junior Woodchucks are led by whip-cracking scoutmasters, 
        which Barks spoofed by exaggerating the military's fondness 
        for rank. 
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #18 
       When speaking about Uncle Scrooge's 
        great wealth -- in greenback and coin -- McDuck is fondly 
        remembered for his most famous money quote, "I love to dive around 
        in it like a porpoise! And burrow through it like a gopher! And toss it 
        up and let it hit me on the head!" These are the words he used for 
        the first time in what comic? In Uncle Scrooge 
        #1 (FC #386, March 1952), of course, right? Wrong! He had uttered these 
        immortal words a full year earlier in WDC&S #126, 
        a 10-pager that has been dubbed, "A Financial Fable," reprinted in album #18! 
         Reprints WDC&S #126-130. Villain Trading 
        Card #18: King Nevvawaza. Reviving the long-dead 
        inhabitants of Itsa Faka leads to double trouble when Donald 
        was proved to be a dead ringer for the prince who jilted King 
        Nevvawaza's ugly daughter.  
                 $15.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #19 
       One of Barks' funniest stories about golf appears in 
        this issue's "Gladstone's Luck," with you-know-who versus you-know-who. It reprises the photo-background 
        cover to album #13, but this time Gladstone-shoves Donald 
        aside. Also Grandma Duck by Barks 
        debuts (this tale is listed in Michael Barrier's book 
        as a 10-pager, but it's really only eight). In the last story, 
        Scrooge hires Donald at 30 cents per hour to 
        do his worrying for him -- to really worry, wail and moan. 
         Reprints WDC&S #131-134. Hero Trading Card 
        #19: Grandma Duck. Barks did not create 
        Grandma but always had a healthy respect for her pioneering 
        ways.  
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #20 
       Uncle Scrooge was taking a more and more prominent role in the 10-page 
        lead stories of Donald Duck prior to 
        getting his own comic. Two major money bin tales are featured in album 
        #20. 
         Reprints WDC&S #135-139. Villain Trading 
        Card #18: Maharajah of Howduyustan. 
        Scrooge's war of wealth with the Maharajah is 
        a no-holds-barred contest to see who can erect a bigger, showier statue, 
        first of Cornelius Coot and then of themselves.  
                 $15.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #21 
       This special album features the first two appearances by Gyro 
        Gearloose (including his marvelous Think Box 
        invention), two Gladstone appearances and two Uncle 
        Scrooge stories! 
         Reprints WDC&S #140-144. Hero Trading Card 
        #19: Rolando and Panchita. In one of Barks' 
        most memorable long adventures, the Ducks are transported 
        to Old California to witness the Gold Rush of 1849. They 
        also sojourn to the hacienda of Don Gaspar and play cupid 
        for his daughter Panchita and the young vaquero Rolando. 
         $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #22 
       Story 1. Donald is hypnotized into thinking he is a 
        bill-collecting gorilla for Uncle Scrooge. 
        2. Donald destroys a town the city fathers rename 
        Omelet. 3. Donald resists providing free food 
        for Gladstone. 4. Scrooge believes he 
        meets the “second-richest Duck," the Duke 
        of Baloni. 5. Donald becomes a convert to Flippism, 
        which lets you flip a coin to make all of your decisions. 
         Reprints WDC&S #145-149. Villain Trading 
        Card #22: MadameTrlple-X. Perceived at first 
        as a villainous spy, Madame Triple-X, in the end turns 
        heroic. Originally, it appeared, she was going to smuggle plans for America's 
        Q-Bomb into Chilliburgia. 
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #23 
       Donald and Daisy Duck, Gladstone', 
        and the Junior Woodchucks all are featured in "My 
        Funny Valentine," the first story's postal nightmare. Story 
        two's "The Easter Election" pits Donald 
        Duck and Gladstone Gander against each 
        other in the Easter Parade race for Grand Marshal. 
        Why does Donald win? Third, Donald's "Talking Dog" is out-headlined by the nephews' Opera Singing Cat. Fourth. Gyro's "educated 
        worms" threaten Earth's existence (one of Barks' 
        funniest stories). And fifth, realtor Duck tries to sell 
        the deserted old Quackly Mansion and succeeds, despite 
        interference from Huey, Dewey and Louie. 
         Reprints WDC&S #150-154. Hero Trading Card 
        #23: Gyro Gearloose. In 1975 Barks said. "Every cartoonist [drew] a crazy inventor at some time, but I only 
        figured on using Gyro once in a while. He was a big, 
        tall, gawky chicken and it was difficult to work him in ..." 
                 $12.00 
       Walt Disney's Comics and Stories in Color by 
        Carl Barks #24 
       The first, third and fifth 10-pagers are Uncle Scrooge 
        tales involving Graveyard Shoal, Old Demon Tooth mountain 
        and a form of "hideous"horror," the Will-o-the-Wisps. 
        In the other two tales, Donald is a Master Rainmaker 
        and a devilishly semi-demented Bee Keeper. 
         Reprints WDC&S #155-159. Villain(s) Trading 
        Card #24: Azure-Blue and Lawyer Sharky. Aided by a Viking map 
        and an obscure law, the villainous Azure-Blue claims 
        title to North America. To thwart him, Donald 
        has to sail to Labrador and destroy the golden helmet 
        placed there one thousand years ago by Azure-Blue's Viking 
        ancestor. 
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #25 
       Stories in album #25: Huey, Dewey and Louie spend 50 
        cents to buy Abdul the camel for Donald's 
        Christmas present... Donald opens a Fix-it shop ... Donald 
        is station master on one of Scrooge's many railroads 
        ... Gladstone's luck keeps going and going and going 
        ... McDuck Mills hires Donald to demonstrate 
        the wonderous new McDuck Flour. 
         Reprints WDC&S #160-164. Hero Trading Card 
        #25: Glittering Goldie. The only woman to steal 
        Scrooge's heart also stole his gold.  
                 $12.00 
       
          Walt Disney's Comics and Stories in Color by Carl 
        Barks #26 
           Donald decides to give up his job as delivery boy for 
        a skunk oil factory; the midget auto races intrigue Donald; 
        the Barks Cover Gallery feature reproduces 13 of the 
        best from WDC&S during the 1951-1954 period; the 
        Ducks enter the Duckaluk Bay Salmon Derby contest because it is (they think) “1,000 miles away" from Gladstone Gander; and a mascot enters the lives of the 
        Ducks, a rascally key-stealing chipmunk named Cheltenham. 
        . 
         Reprints WDC&S #165-169. Villain Trading 
        Card #26: Witch Hazel. Barks 
        based his long Donald Duck adventure, "Trick or Treat" on a 1952 Disney 
        film in which a feisty little witch helps Huey, Dewey and Louie 
        get their Halloween goodies. 
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #27 
       The nephews buy a glassed city of genuine Antofagasta Ax-Toothed 
        Ants in story 1. Donald begins work as a handy 
        man in Scrooge's money bin in tale 2 and as crewman on 
        the old miser's submarine in 3. In 4, Donald vows never 
        again to lose his temper. In 5, Donald gets winter employment 
        as an iceboat mail carrier to Beaver Island. 
         Reprints WDC&S #170-174. Hero Trading Card 
        #27: Donald Duck. When Scrooge 
        acquired his own comic, Donald fell into step as second 
        banana, tending his uncle's money and following on his world treks. In 
        Duckburg, however, he was his own man! 
                 $25.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #28 
       First, Donald feels the world is against 
        him because of taffy. Second, the Ducks meet the 
        Ghost Sheriff of Last Gasp. Third, Donald 
        sinks to new depths in the name of science. Fourth, Don and the Boys move 
        into a quiet house for peace, until the Duck can't sleep 
        and all hell breaks loose! Fifth, Donald mistakenly enters 
        competition at Northern Lake against Gladstone. 
         Reprints WDC&S #175-179. Villain Trading 
        Card #28: Chisel McSue. It would be hard to 
        find a good streak in Chisel McSue, who sets out to bankrupt 
        and to murder Scrooge in the stormy waters of the Bermuda 
        Triangle.  
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #29 
       Donald goes to work as a salesman for the Break and 
        Bruise Insurance Company and,"sells his first policy to Scrooge 
        McDuck for a billion dollars, freaking out the company. 
        Other tales in album #29 involve the Chickadee Patrol (of 
        girls); Grandma and her old pet bull, Johnny; 
        multiple moose in the north woods; and the nephews' St. Bernard, Bernie 
        (formerly Bolivar). 
         Reprints WDC&S #180-184. Hero Trading Card 
        #29: Gladstone Gander. Donald's cousin continuously 
        jinxes Donald with the power of his own good luck. "He's 
        the guy that curdles everybody's cream," said Barks. "My wife hates him."  
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #30 
       For openers in album #30, Donald makes and breaks his 
        annual New Year's Resolution; three of this issue's stories were colored 
        by Summer Hinton; Donald enjoys the 
        opening of ice fishing on Mudhen Lake; a mid-issue article 
        by Dutchman Freddy Milton and an Afterword 
        by Dan Jippes; 10 pages of Donald, Gladstone, 
        Scrooge and the money bin; Donald hopefully 
        enters the Olympic tryouts, along with entry contestant Fulldrip 
        Pulpbugle, a self-caricature by Carl Barks; 
        and, finally, Donald has his annual garden fight with 
        gophers, birds, worms, etc. 
         Reprints WDC&S #185-189. Villain Trading 
        Card #30: Larkies. When Scrooge 
        goes questing for the Golden Fleece, he doesn't count 
        on the mythical Larkies still being around – or 
        the Sleepless Dragon. (Originally Harpies, 
        Barks changed their name.) 
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #31 
       It’s summertime and the boys want to swim, but Donald 
        has other ideas; he then gets a lesson in high-tech child wrangling; and, 
        third, he tries to show the boys he can be a fish culture expert at a 
        salmon hatchery; fourth, in the fall he and the boys literally have a 
        whale of a time. Our album ends with Donald an expert 
        aviator with a sky-writing service, Scrooge his first customer! 
         Reprints WDC&S#190-194. Hero Trading Card 
        #31: Fulldrip Pulpbugle. Like all great humorists, Barks 
        knew how to laugh at himself. In 1956 he drew himself in a cameo as Fulldrip 
        Pulpbugle, an athlete hampered by hay fever (the only Gladstone 
        Trading Card with a color photo of Carl Barks!). 
         
                 $15.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #32 
       The nephews vow they are "supreme unsurpassable engineers of the 
        universe"; the Ducks discover their attempts to 
        construct snow statues of Cornelius Coot are for naught; 
        Donald wants to be a border patrol "smuggler 
        catcher"; Daisy invites Donald to a "suppressed desire" party; and one of Barks' all-time best fantasies, Gyro Gearloose 
        invents the Imagining Machine. 
         Reprints WDC&S #195-199. Villain Trading 
        Card #30: Terries and Fermies. They are supreme 
        antagonists... underground creatures who make earthquakes. 
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #33  
       Donald opens a pet service; then, one of the great calamities 
        in the history of Duckburg is caused by spilling quantities 
        of Gyro's new ink; later, the Ducks, 
        including Scrooge, take a trip to the Kakimaw 
        Indian Reservation; next, the nephews face down a lion; and, 
        finally, the Ducks get a job at Great Head Park cleaning the stone-carved "great head" of Senator Snoggin.' 
         Reprints WDC&S #200-204. Hero Trading Card 
        #33: Huey, Dewey and Louie, Donald's 
        nephews operate as a team and are visually indistinguishable.  
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #34 
       1. It's fall harvest time and Donald has only one little 
        wormy apple on his tree. 2. Donald is hired by 
        Scrooge to the lowly position of potato peeler in one of his 
        hotels, but then is promoted to manager of the run-down Sagmore 
        Springs. 3. The Ducks attend a desert winter 
        social event, the Wild Burro Contest. 4. The nephews' 
        need help pulling their winter sled up Dizzydrop Hill. 
        5. Mailman Donald decides to deliver his mail using a 
        little gully-jumper helicopter! 
         Reprints WDC&S #205-209. Villain Trading 
        Card #34: Abominable Snowman. "Everybody 
        has heard of the Abominable Snowman," said Barks, "and everybody has his own fuzzy mental picture of the semi-human 
        beast. Gu is my mental picture." 
                 $15.00 
      Walt Disney's Comics and Stories 
        in Color by Carl Barks #35  
       In album #35, baker Donald bakes a giant pie for the 
        Junior Woodchucks' banquet. Then the Ducks 
        sail to the island of Tuku Tiva in search of wishing 
        stones. In the third story, thanks to inventor Gyro Gearloose, 
        the Ducks pilot an around-the-world-in-80-minutes rocket 
        race. Fourth, Donald spends 10 pages avoiding Daisy's 
        spring housecleaning chores. Donald joins the Duckburg 
        Garden Club in the final story to win a flower-grown-in-an-odd-pot 
        contest prize. 
         Reprints WDC&S #210-214. Hero Trading Card 
        #35: Peeweegahs. Lost in the north woods, a race of Pygmy 
        Indians guard the land, living in harmony with nature and chanting 
        verse like Longfellow's "Song of Hiawatha" ... Barks' lovable little Peeweegahs. 
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #36 
       Scrooge wants to buy land with the right kind of echoes, 
        hich, of course, both Gladstone and Donald 
        are willing to sell; the Ducks acquire a fabulous frog 
        that can jump fantastic distances; Donald and Gladstone 
        are rivals for the lead in a play put on by Daisy's drama 
        club; Donald, always in need of money, hunts porpoises; 
        and the Ducks try to tame a captured young coyote. 
         Reprints WDC&S #215-219. Villain Trading 
        Card #36: Flintheart Glomgold. As the world's 
        Second Richest Duck, Glomgold can match 
        Scrooge's fortune but not his good heart. "He takes unfair 
        advantage of Scrooge," Barks once 
        observed.  
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #37 
       1. Donald accidentally invents Weemite, 
        a powerful explosive. 2. The Ducks try to track down 
        the old prospector, Dread Valley Sandy. 3. Donald, 
        an expert mover, is frustrated trying to move a small zoo. 4. Donald 
        goes fishing and the nephews fly kites, but their paths criss-cross. 5. 
        Donald and Gladstone search for a valuable 
        gift at a beach combers picnic. 
         Reprints WDC&S #220-224. Hero Trading Card 
        #37: Uncle Scrooge is featured as Matey 
        McDuck. A hypnotist levitates Scrooge back to 
        a former life.  
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #38 
       Donald's fireman job interferes with his dating Daisy. 
        Scrooge learns of an uncharted island and sails to the South 
        Pacific to claim it; the Woodchucks and their Official 
        Hound try to find Donald, who's hiding in the 
        woods; Donald and the nephews are stranded on a river 
        in the South American jungle; and in "The 
        Good Deeds," Donald vows to stop feuding 
        with his neighbor, Mr. Pupp, and to spend the day doing 
        good deeds (a remake of 1943's WDC&S 1134). 
         Reprints WDC&S #225-229. Villain Trading 
        Card #38: Brutopian Ambassador. Barks 
        conceived Bruto Castrova as a composite of power-hungry 
        cold war villains. 
                 $15.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #39 
       1. Black Wednesday is the day in Duckburg 
        each year when everyone's hair falls out. 2, Donald is 
        a night watchman at "The Wax Museum," a story 
        idea Barks got from his daughter. 3, "Under 
        the Polar Ice" finds Donald a stowaway 
        on a submarine. 4. The Ducks are "knights 
        errant" on Gyro's flying sleds. 5. Donald 
        becomes a Pony Express rider on a dude ranch. 
         Reprints WDC&S #230-234. Hero Trading Card 
        #39: King of Tangkor Wat. Scrooge finds Tangor 
        Wat in Indochina. "Reviews of The King 
        and I [made me] realize the locale had fascination," said Barks. "I couldn't go wrong making my king look 
        like Yul Brynner."  
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #40 
       "Want to Buy an Island?" A fake deed has 
        the Ducks sailing. In the "Froggy Farmer" the Ducks learn there're big bucks in enlarged amphibians. 
        In "Mystery of the Loch" the Ducks 
        are determined to photograph the Loch Ness monster. Donald is stared down in "The Dog-Sitter." In "The 
        Village Blacksmith" Don is hired to melt 
        down an old cannon to pound into plowshares. Bonus: a four-page color-photo 
        article on the story behind the Bombie the Zombie oil 
        painting. 
         Reprints WDC&S #235-239. Villain Trading 
        Card #40: Islanders In the Sky. Barks' 
        favorite story: the Ducks' invasion of the Asteroid 
        world of the tiny space Apaches.  
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #41 
       1. The Ducks acquire a falcon training-school drop-out. 
        2. Scrooge, gem hunting, Donald, desert 
        rocks, and the nephews are combined. 3. The nephews test a new balloon 
        gas for Gyro. 4. Donald competes with 
        Gladstone to capture the most wild turkeys. 5. In "Missile 
        Fizzle" Donald tries to solve a series 
        of mysterious explosions destroying rockets at a missile base. 
         Reprints WDC&S #240-244. Hero Trading Card 
        #41: General Snozzle. Created in 1957, the Woodchucks' 
        seasoned mascot, a.k.a. Supremely Sagacious Spoor Sniffer 
        or Saver of Stranded Souls, was editorially replaced by 
        Pluto in 1970.  
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #42 
       Some Barks 10-pagers were reduced to nine by editors 
        who wanted room to run more ads; two appear in this album. Stories here 
        include flagpole sitting, the expose of a fraudulent television explorer, 
        a codfish boat race, Donald serenading a senorita, and 
        Donald's refusal to let the boys read a sci-fi book. 
        Bonus: a reproduction of Barks' first fan letter, October 
        1946, from a movie star! 
         Reprints WDC&S #245-249. Villain Trading 
        Card #42: Professor Slyrat. Donald 
        learns that Professor Slyrat is a saboteur …and 
        gets himself jettisoned into space.  
                 $25.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #43 
       A fascinating four-page article on the phenomenal sales history of Carl 
        Barks oil paintings, prices they brought at different 
        times, collectors who were involved and letters the Old Duck 
        Man wrote about it all. Stories 1 and 2, Barks said, 
        were by an "old hack who'd been around for years." He rewrote 
        them both extensively. 3. The first Beagle Boys story 
        in WDC&S in ten years! 4. A dutiful dogcatcher pursues 
        a pragmatic pooch. 5. Donald dresses as a witch and -- 
        riding Gyro's jet stick -- unintentionally disrupts Duckburg's 
        Halloween pageant. 
         Reprints WDC&S #250-254. Hero Trading Card 
        #43: Gyro Gearloose. "I'm an inventor 
        at heart," Barks confessed in 1975. "I can 
        think of all kinds of crazy inventions," such as those he put in Gyro Gearloose's head and hands. Gyro 
        got his own comic book in 1959. 
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #44 
       Scrooge and John D. RockerDuck enter 
        boats in a river derby in "Boat Buster." The Ducks, who operate a lighthouse, fight an evil pig character 
        in "Northeaster on Cape Quack." In "Movie 
        Mad" Donald takes embarrassing movies of 
        the nephews. In "Ten-Cent Valentine" Magica 
        de Spell resurfaces and tries to take Scrooge's 
        charmed old Number One Dime. And, in "Jungle 
        Bungle" Donald, an expert archer, is hired 
        to capture a rare pink-eyed rhinoceros. 
         Reprints WDC&S #255-259. Villain Trading 
        Card #44: Magica de Spell. Scrooge's 
        wiliest foe is a sorceress who lives on the slopes of Italy's 
        volcano, Mount Vesuvius.  
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #45 
       1. The nephews try to drum up business for Donald's 
        ferry. 2. The Junior Woodchucks' Official Hound interferes 
        with Donald's photography. 3. The Ducks 
        drive in a midget motorcycles race. 4. Donald sells ice 
        cream and cotton candy at the Duckburg World's Fair. 
        5. Donald is a fantastically skilled wrecker, as he demonstrates 
        on an old fort in "Master Wrecker." 
         Reprints WDC&S #260-264. Hero Trading Card 
        #45: Mythic Valhallians. Eons ago, in a time of solar 
        storms, earthmen were swept onto Valhalla and mistook 
        the local yokels for gods. When the planet came back in 1961, the Ducks 
        teamed up with these Greek, Norse and Roman imposters 
        to prevent a second cosmic collision. (Confused? See USA album #33)  
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #46 
       This great album is the only one with a color photo of the Old 
        Duck Man gracing its cover; In addition, there's an insightful 
        four-page article by Geoff Blum on "Lavender 
        and Old Lace," Barks' most ambitious and 
        profound creation in porcelain. Stories inside deal with the hypnotized 
        raven of Magica de Spell; Donald as 
        a forest ranger; log jockeying down a river; a complicated scenario of 
        the Duck family with huge nuggets of gold; and Donald made "president" of a motel. 
         Reprints WDC&S #265-269. Villain Trading 
        Card #46: Beagle Boys. Barks 
        once described the Beagle Boys as "an over-privileged 
        gang of paroled jailbirds who continually try to separate Uncle 
        Scrooge from his fortune." As union burglars they 
        demand scale. 
                 $20.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #47  
       In "The Jinxed Jalopy Race" the Ducks 
        hit the road. Donald learns to read the fine print in "A Stone’s Throw from Ghost Town," "Spare 
        That Hair" offers Donald as a master barber, 
        And then Donald races like crazy in "A Duck's-Eye 
        View of Europe" and "Gall of the Wild." 
         Reprints WDC&S #270-274. Hero Trading Card 
        #47: Fanny Featherbrain. Fanny, mistress 
        of the golden geese, is a staunch advocate of worth over wealth.  
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #48  
       1. Donald sails a ship north with a cargo of worms, 
        perfumes and candles. 2. Donald is angry at the Woodchucks' 
        Official Hound for showing him up as a lifeguard. 3. Searching 
        for a unique pet to enter in the pet parade, Donald rents 
        a rogue elephant. 4. The nephews’ toy gun is an exact replica of 
        a top-secret Army ray gun, except that it only sets its victims to uncontrollable 
        dancing. 5. Donald runs a rigged hit-the-bottles-with-a-ball 
        game at a carnival. 
         Reprints WDC&S #275-279. Villain Trading 
        Card #48: Dangerous Dan McShrew. Scrooge 
        matches wits with the claim-jumping Dan McShrew in a 
        gold-rush satire Barks based on Robert Service's "The Shooting of Dan McGrew."  
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #49 
       In the lead story Donald and Scrooge 
        disguise themselves as each other. Then a new neighbor outwits Donald 
        in his efforts to get a look at him. Next, Donald battles 
        the Gooseburg boxing champion. The fourth story, "Cap'n 
        Blight's Mystery Ship," was relegated to Disney's 
        Official Banned List for republication in 1977 because 
        of its revolutionary theme. In the album's finale Donald 
        wins the right to carry the Olympic torch when all other contestants get 
        indigestion. 
         Reprints WDC&S #280-283, 286. Hero Trading 
        Card #49: Junior Chickadees. They give Donald's 
        nephews and the JuniorWoodchucks a real run for their 
        money.  
                 $15.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #50 
       1. Donald and Gladstone find a hole 
        in the Duckburg dike. 2. In a series of slapstick gags, 
        Donald once again battles his neighbor, Mr. Jones. 
        3. Scrooge signs a contract to deliver "wild 
        rabbit eggs" and has to contend with the Beagle 
        Boys. 4. Donald is a master scuba diver. 5. 
        Looking a lot like Daffy Duck in his Masked Marvel 
        costume, Gladstone's luck still prevails. 
         Reprints WDC&S #288, 289, 291, 292, 294. Villain 
        Trading Card #50: Phantom of Notre Duck. 
        Who is the shadowy spook that haunts the catacombs of Duckburg's 
        cathedral?  Scrooge learns the answer face to ugly face 
        with the Phantom of Notre Duck.  
                 $12.00 
      Walt Disney's Comics and Stories in Color by Carl 
        Barks #51 
       Last issue in the WDC&S album series, #51 has many 
        important parts: first, there are the final three efforts in Carl 
        Barks' decade and a half of doing 10-pagers. Second, there are 
        two stories Western Publishing censored in 1945 and 1957 
        that remained out of print for thirty years. Third, a Filmography 
        lists both Barks' produced and unproduced animated cartoons. 
        Fourth, album #51 has two Trading Cards, both a Hero 
        and a Villain Bonus Card. 
        "Monkey Business," reprinted from WDC&S 
        #297, is the last Donald Duck 10-pager. 
        Barks did the art only for this story, in which Donald, 
        an expert at tuning bells, solves a problem for Uncle 
        Scrooge. 
         The last two Barks 10-pagers published in WDC&S 
        were both Donald and Daisy stories that 
        may have originally been scripted by the Old Duck Man 
        intending for them to appear in the Daisy Duck’s 
        Diary comic, for which he had already been doing work. "The 
        Beauty Business," reprinted from C&S 
        #308, depicts an angry Daisy Duck, who is upset with 
        Donald for opening a beauty shop, even though he is a 
        master beautician. "The Not-50-Ancient Mariner," reprinted from C&S #312, features Donald, 
        Daisy, and a modern hipster named Gladstone Gander! 
         First of two early rejected Donald Duck tales highlighted in this album is "Silent Night" from 1945 (originally intended for C&S #64), a Christmas 
        story featuring Donald singing the famous carol.. badly, 
        of course.. for disgruntled neighbors, including Mr. Jones. 
        Twelve years later in 1957, "The Milkman" story 
        suffered a similar fate, but this time for being too violent. 
         The Carl Barks Filmography is a special 
        feature of produced and unproduced animated films the Duck 
        Man worked on that also has a brief explanation of each 
        cartoon's storyline. 
         Hero Trading Card #51: Micro-Ducks. 
        Tiny traders from beyond the Milky Way give Scrooge a chance to show a noble side. "Creatures from space are villainous 
        characters usually: Barks once commented. "I felt that in space there 
        are good people as well as bad, so in that story I did a little preaching." 
         Villain "Bonus" Trading Card: Mr. McSwine. 
        The meanest in a long line of pigfaced villains, McSwlne 
        makes Donald's milk route so painful the Duck 
        boldly retaliates  
                 $15.00 
       
        
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